
Souls 'Em Up
Dragons Invasion
Swap. Roll. Absorb. Destroy dragons.
A 2D horizontal skill shooter where you roll like Dark Souls and swap colors like Ikaruga to free a kingdom invaded by dragons.
Trailer
Gameplay
Read enemy patterns, swap to the matching color, absorb fire to fill your power gauge, then punish. Not dodge-everything bullet hell — skill shooting with Souls-tight rolls and Ikaruga-sharp color reads.
Characters
Choose your fighter and carve a path through the invaded kingdom.

Hero
The Rooster Knight

Arrowen
The arrow blower

Fantasio
The broom surfer

Topinambour
The boar knight
Manifesto
We believe the shmup is still the king of demanding games — and that the renaissance of hard, skillful action left it behind.
Dragons Invasion borrows the accessible intensity of Dark Souls, the color-swap discipline of Ikaruga, and the arcade punch of Metal Slug: read, swap, punish.
Bold flat color, hand-drawn 2D, against the grain. We're making the game we want to play.
Features
- Color-swap across three magic colors: red, blue, green
- Invincibility roll ending in a sword slash
- Multidirectional dash with piercing attack
- Power gauge that rises when you absorb matching fire
- Solo and local 2-player co-op
- Bosses with readable, punishing patterns
- Roguelike rewards after each boss
- Invocation: summon a legendary spirit for a devastating strike
Planned for
- 2026Kickstarter demo with tutorial, Level 1 zones, local multiplayer
- 2026Kickstarter campaign + Steam Fest
- 2027Steam Early Access
- Late 2027Full release and Kickstarter reward delivery